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Mastering Unreal Technology: The Art of Level Design (Book + CD)
STD 2839500
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Let your imagination run wild in the world of Unreal Technology.
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O que se Destaca
Detalhes do produto
| Publisher | Sams |
| Publication date | January 1, 2005 |
| Edition | First Edition |
| Language | English |
| Print length | 984 pages |
| ISBN-10 | 9780672326929 |
| ISBN-13 | 978-0672326929 |
| Item Weight | 3.6 pounds (1.63 kg) |
| Dimensions | 7.2 x 1.9 x 9.2 inches (18.3 x 4.8 x 23.4 cm) |
Quem Deverá Comprar?
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Aspiring Game Designers
Ideal for beginners wanting to learn level design and game mechanics in Unreal Engine.
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Students in Game Development
Perfect for academic courses focusing on game design, offering practical techniques and theory.
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Hobbyist Developers
Great for enthusiasts looking to enhance their skills and create their own game levels.
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Advanced Professionals
Experienced developers may find the content too basic and not challenging enough for their skills.
DESCRIÇÃO DO PRODUTO
Mastering Unreal Technology: The Art of Level Design (Book + CD)
Perguntas e Respostas dos Clientes
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Pergunta:
What is included in the book and CD package?
Resposta: The package includes the book Mastering Unreal Technology and a CD with the Unreal Engine, graphics, examples, and code. -
Pergunta:
Can I create my own game using this book?
Resposta: Yes, the book provides guidance on building custom games and virtual environments using the Unreal engine. -
Pergunta:
Who are the authors or contributors of the tutorials?
Resposta: The tutorials are provided by top level designers from the industry, ensuring high-quality information.
Game Design Editorial Review
**** "Mastering Unreal Technology: The Art of Level Design" (First Edition) has garnered a mixed but generally positive reception among customers, particularly those involved in game art and design education. Many users have found the book invaluable for mastering the Unreal Editor 2004, often citing that it has effectively bridged learning gaps experienced during their coursework. The detailed, step-by-step instructions covering various aspects of the Unreal engine, including textures, static meshes, and level design, have been especially praised for their clarity and comprehensiveness. Students have shared anecdotes about how the book has enhanced their understanding of complex concepts like texture tree properties and material creation. A few users reported some limitations regarding the book's material on exporting/importing 3D meshes, mainly because it predominantly focuses on Maya software, leaving users of other 3D modeling tools, like 3DS Max, to seek additional resources. Despite its outdated status regarding software versions and technologies, the general Consensus is that the foundational techniques and workflows presented can still offer transferable value to aspiring game designers. However, reviewers have noted that the advancements in the Unreal Editor since the book's publication have made some of its content less applicable, particularly when using newer versions like UT3 and UDK. A significant portion of the material relies on older software features not present in the latest iterations, which detracts from the overall utility for newer users. Still, those looking to delve into Unreal editing have labeled this book a "must-have" for its real-world examples and extensive coverage of mapping and modding concepts. **
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Prós
- Comprehensive and detailed explanations of Unreal Editor 2004 features.
- Step-by-step instructions beneficial for visual learners.
- Useful for practical applications in modding and mapping.
- Well-structured for both beginners and users looking to deepen their understanding.
Contras
- Contains outdated software information relevant only to older versions of Unreal Editor.
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Recursos e benefícios
- Learn to build custom mods, maps, and levels with the Unreal engine.
- Immediate results through tips and demos from industry experts.
- Create your own characters, weapons, and gaming environments.
- Export custom elements from 3D modeling applications.
- Includes a CD with the Unreal Engine, graphics, examples, and code.
- Stay at the cutting-edge of gaming technology.
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