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Real-Time Ray-Tracing with Vulkan for the Impatient
STD 1115442
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Learning the Vulcan Ray-tracing extension provides numerous benefits ranging from improved visuals to increased efficiency capabilities and creative freedom.
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Detalhes do produto
| Item Weight | 1.2 lbs (540 grams) |
Quem Deverá Comprar?
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Game Developers
Ideal for developers seeking to integrate advanced graphics rendering techniques into immersive gaming environments using Vulkan.
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Graphics Students
Perfect for students learning about real-time graphics and ray-tracing concepts, providing practical coding knowledge and examples.
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Tech Enthusiasts
Great for tech enthusiasts interested in cutting-edge graphics technologies who want hands-on experience with Vulkan.
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Beginner Programmers
May be too advanced for those without prior programming or graphics experience, leading to confusion and frustration.
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Casual Users
Not suitable for casual users who just want simple graphic rendering solutions without complex frameworks like Vulkan.
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Non-Technical Artists
Artists without technical backgrounds may find the content challenging and may not benefit from the programming focus.
DESCRIÇÃO DO PRODUTO
Real-Time Ray-Tracing with Vulkan for the Impatient
Perguntas e Respostas dos Clientes
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pergunta:
What is Real-Time Ray-Tracing with Vulkan for the Impatient about?
Resposta: Real-Time Ray-Tracing with Vulkan for the Impatient is a practical guide aimed at helping developers implement ray tracing technology using the Vulkan API. It focuses on providing concise, hands-on examples that expedite the learning process, moving directly to coding and practical application. This approach is beneficial for developers who are familiar with graphics programming but want to quickly integrate ray tracing into their projects. The book covers essential topics like optimizing performance and achieving realistic lighting effects, making it an ideal resource for game developers and graphics enthusiasts. -
pergunta:
Who is the target audience for this book?
Resposta: This book is specifically designed for developers and graphic artists who have prior knowledge of graphics programming and want to dive into ray tracing using Vulkan. It's ideal for those interested in enhancing game visuals or developing simulations that require realistic rendering. Whether you are a game developer looking to improve realism in your projects, or a student eager to understand advanced graphical techniques, this book provides the insights you need to effectively implement ray tracing without getting bogged down in overly theoretical discussions. -
pergunta:
What are the prerequisites for understanding this book?
Resposta: To get the most out of Real-Time Ray-Tracing with Vulkan for the Impatient, readers should have a solid understanding of graphics programming concepts and familiarity with the Vulkan API. Knowledge of C++ programming, as well as fundamental principles of 3D graphics, like lighting and shading, will be beneficial. This foundation ensures that you can follow along with the practical examples and apply the techniques in your own projects. The book is designed to build upon existing knowledge rather than starting at the basics. -
pergunta:
How does this book compare to other Vulkan resources?
Resposta: Real-Time Ray-Tracing with Vulkan for the Impatient stands out from other Vulkan resources by focusing specifically on ray tracing, providing direct, hands-on coding examples that enhance practical understanding. Unlike many broader Vulkan topics that can be overly theoretical, this book simplifies the process, making it approachable for those eager to learn quickly. Additionally, it emphasizes immediate coding practices, which helps readers apply concepts as they learn rather than sifting through extensive theory. -
pergunta:
What practical applications can I implement with the knowledge gained from this book?
Resposta: With the knowledge gained from Real-Time Ray-Tracing with Vulkan for the Impatient, developers can create visually stunning video games, realistic simulations, and architectural visualizations. The book guides you through implementing ray tracing techniques for dynamic lighting and shadows, which enhance realism significantly. For instance, you might utilize these techniques to create a game environment where sunlight casts believable shadows or to simulate indoor lighting effects in a virtual space, elevating user experience and engagement. -
pergunta:
Are there any sample projects included in the book?
Resposta: Yes, Real-Time Ray-Tracing with Vulkan for the Impatient includes several sample projects that illustrate the practical application of the concepts discussed. These projects are designed to reinforce the material by encouraging hands-on practice. As you work through these examples, you'll gain firsthand experience with implementing ray tracing techniques, which enhances your understanding and prepares you for integrating similar methods in your own work. Each sample serves as a building block for more advanced projects. -
pergunta:
Is this book suitable for beginners in graphics programming?
Resposta: While Real-Time Ray-Tracing with Vulkan for the Impatient is not primarily aimed at beginners, it can still be useful if you have some prior graphics programming experience. However, those without foundational knowledge of Vulkan or ray tracing may find it challenging, as the book assumes familiarity with these concepts. For complete beginners, mastering basic graphics programming first will provide the necessary background to fully benefit from this practical guide. -
pergunta:
What version of Vulkan does the book cover?
Resposta: Real-Time Ray-Tracing with Vulkan for the Impatient covers the latest stable release of Vulkan that supports ray tracing functionality. As Vulkan is continuously updated, focusing on the most current version ensures you are learning relevant techniques that are applicable in today’s game development industry. This ensures that the insights and practical examples remain useful for future projects, regardless of any updates to the API. -
pergunta:
Can the techniques in this book be applied to other graphics APIs?
Resposta: While Real-Time Ray-Tracing with Vulkan for the Impatient is specifically tailored for Vulkan, many of the ray tracing concepts and techniques can be adapted to other graphics APIs such as DirectX Raytracing (DXR) or OpenGL with extensions. However, implementation details will differ depending on the API's architecture and capabilities. Understanding Vulkan through this book provides a solid foundation that can enrich your knowledge when exploring ray tracing in other contexts. -
pergunta:
Where can I buy Real-Time Ray-Tracing with Vulkan for the Impatient in São Tomé and Príncipe?
Resposta: You can purchase Real-Time Ray-Tracing with Vulkan for the Impatient on Ubuy. Ubuy offers a convenient platform where you can easily find the book, ensuring that you have access to a wide range of graphic programming resources. Whether you are looking to enhance your development skills or explore new graphical techniques, Ubuy provides a straightforward shopping experience tailored to your needs.
Game Design Editorial Review
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Prós
- Engaging learning experience
- Covers ray-tracing concepts well
- Hands-on examples provided
Contras
- Some content is outdated.
Histórico de preços do produto
Informação importante
- Limitações: para produtos expedidos internacionalmente, tenha em atenção que qualquer garantia do fabricante pode não ser válida; opções de serviço do fabricante podem não estar disponíveis; manuais de produtos, instruções e avisos de segurança podem não estar nas línguas do país de destino; os produtos (e materiais que o acompanham) pode não ter sido concebido em conformidade com as normas, especificações e requisitos de rotulagem do país de destino; e os produtos podem não estar em conformidade com a voltagem e outras normas elétricas do país de destino (requerendo assim o uso de um adaptador ou conversor caso seja apropriado). O destinatário é responsável por garantir que o produto pode ser legalmente importado para o país de destino. Quando encomenda à Ubuy ou aos seus afiliados, o destinatário é o importador de registo e deve estar em conformidade com todas as leis e regulamentos do país de destino.
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STD 1115442
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Recursos e benefícios
- Industry's first open, cross-vendor standard for portable ray-tracing acceleration
- Creates stunning visuals and effects in real-time
- Bottom-up approach for hands-on learning
- Direct access to simplified code examples for quick start
- Self-contained code demos written using the API directly
- Opportunity to extend understanding by adding further features and libraries