Game Programming Patterns (Paperback)
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Game Programming Patterns tackles the exact problem faced by many game programmers - completing their game. This book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
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What Stands Out
Product Details
| Book format | Paperback |
| Fiction/nonfiction | Non-Fiction |
| Genre | Computing & Internet |
| Publication date | November, 2014 |
| Pages | 354 |
| Subgenre | Programming - Games |
| Number in series | 1 |
| Edition | 1 edition |
| Publisher | Genever Benning |
| Original languages | English |
| Language | English |
| Is collectible | N |
| Binding type | Perfect Binding |
| Assembled product height | 1.5 in |
| Assembled product weight | 1 lb (450 grams) |
| Bisac subject heading | Computers |
Who Should Buy?
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Aspiring Game Developers
This book provides essential design patterns, helping beginners understand fundamental concepts in game development.
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Experienced Programmers
Seasoned developers can benefit from advanced techniques and insights for optimizing their game code and architecture.
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Code Reviewers
Useful for those looking to enhance their code reviews by understanding common design patterns used in game programming.
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Beginner Programmers
Absolute beginners may struggle with concepts without prior programming knowledge or experience in game development.
Product Description
Game Programming Patterns (Paperback)
About This Item
Product Title: Game Programming Patterns Are you a game programmer looking to level up your skills and create more efficient and optimized games? Look no further than Game Programming Patterns! Developing a game can be a daunting task, but this book is designed to help you overcome the complexity of your own code. Drawing on years of experience in the industry, the author has compiled proven patterns to disentangle and optimize your game. With independent recipes organized for easy navigation, you can pick and choose the patterns that are most relevant to your specific needs. Whether you want to write a robust game loop, organize entities using components, or improve performance by utilizing the CPU's cache, this book has got you covered. But it doesn't stop there.
Game Programming Patterns delves deeper into key concepts like scripting engines, spatial partitions, and classic design patterns that can be applied in game development. You'll discover how to encode behavior using scripting engines, how quadtrees and other spatial partitions can optimize your engine, and how traditional design patterns can enhance your games. No matter your level of expertise, from beginner to seasoned pro, Game Programming Patterns is a valuable resource for anyone looking to take their game development skills to the next level. Don't let your game project fizzle out – unlock the secrets of successful game programming with this must-have book.
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Robert Nystrom All Books Editorial Review
Game Programming Patterns (Paperback) is a crucial resource for game developers looking to streamline their coding through effective programming methodologies. This non-fiction book offers insights tailored specifically for the gaming industry, covering essential concepts across 354 pages in a well-structured format. Readers appreciate its clear explanations of patterns that can be leveraged to improve game development processes, making complex tasks more manageable. The book is published in English, ensuring accessibility for a global audience. Designed for both novice and experienced developers, it serves as a valuable reference for creating more efficient and maintainable game code.
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Pros
- Comprehensive insights on game programming patterns
- Tailored specifically for game developers
- Clear and manageable explanations
- Well-structured format for easy understanding
- Accessible for both novices and experts
Cons
- No digital format available for e-readers
Product Price History
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Features & Benefits
- Proven patterns to untangle and optimize your game
- Organized as independent recipes for flexibility
- Learn to write a robust game loop
- Organize entities using components
- Take advantage of CPU cache for performance improvement
- Deep dive into scripting engines, spatial partitions, and classic design patterns
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