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Real-Time Rendering, Second Edition
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This indispensable resource is mandatory for every serious graphics programmer who wants to stay at the cutting edge.
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Product Details
- After three years this wonderful all-around resource of computer graphics, indispensable for every serious graphics programmer, is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images. The new edition includes information on the latest technology that is being released concurrently with the publication. The book's trademark--blending solid theory and practical advice--remains intact, making it mandatory for every programmer who wants to stay at the cutting edge. The book contains chapters as diverse as: - Transforms - Visual Appearance - Acceleration Algorithms - Advanced Shading Techniques (New Chapter) - Curved Surfaces (New Chapter) With Topics Including: - Pixel shaders - Subdivision surfaces - Intersection algorithms - Pipeline tuning
| Publisher | A K Peters/CRC Press |
| Publication date | July 23, 2002 |
| Edition | 2nd |
| Language | English |
| Print length | 864 pages |
| ISBN-10 | 9781568811826 |
| ISBN-13 | 978-1568811826 |
| Item Weight | 2.45 pounds (1.11 kg) |
| Dimensions | 6.5 x 1.5 x 9.5 inches (16.5 x 3.8 x 24.1 cm) |
Product Description
Real-Time Rendering, Second Edition
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Rendering & Ray Tracing Editorial Review
**** The book being discussed has garnered mixed reviews from its readers, most notably due to its highly academic approach. It is heralded as a crucial text for those deeply entrenched in computer graphics, particularly for readers who possess a strong foundation in mathematical and engineering concepts. Enthusiasts who Consume literature on rendering equations, hardware rendering pipelines, and advanced graphics algorithms are likely to find immense value in this comprehensive survey of rendering techniques. Readers appreciate the book for its rich bibliographic references and extensive coverage of cutting-edge topics, including discussions related to Pixel and Vertex Shaders, making it a potentially indispensable resource for researchers and advanced practitioners in the field. However, the academic tone and minimal practical implementation details make it less suitable for those merely seeking hands-on guides, pseudocode, or exciting graphics effects to implement in their own projects. Contrastingly, some reviewers express disappointment in the lack of practical content and the absence of coding examples, deeming the book more of a theoretical overview than a practical manual. Readers looking for a straightforward "how-to" guide may find it lacking, particularly those less familiar with advanced concepts who might struggle to extract useful applications from its content. What is particularly commendable are the well-chosen color plates illustrating state-of-the-art graphical techniques, further enriched by chapters dedicated to acceleration algorithms and graphics hardware, which many find invaluable. Overall, the text appears to serve as an exceptional reference for professionals in the computer graphics domain, while potential readers are strongly advised to evaluate their needs against the book's academic focus. **
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Pros
- Comprehensive coverage of advanced rendering techniques.
- Extensive bibliography and references for further research.
- Valuable resource for professionals and researchers in computer graphics.
- Well-organized with easy navigation for readers.
- Insightful chapters on acceleration algorithms and graphics hardware.
Cons
- Highly academic tone may alienate casual readers or beginners.
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STD 1068365
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Features & Benefits
- Completely revised and updated edition of a renowned graphics resource.
- Nearly doubled in size to cover recent hardware and software advancements.
- Includes new chapters on advanced shading techniques and curved surfaces.
- Blends solid theory with practical advice for real-world application.
- Essential for programmers aiming to enhance rendering speed and quality.
- Covers diverse topics such as pixel shaders and acceleration algorithms.
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